If you’re one of those people who enjoy the bumper cars ride, you’ll probably enjoy Simon Taylor’s Rocketards, a new iPhone game app. Rocketards are simply aliens with rocket packs whose only directive is to crash into each other. You need to crash into the enemy aliens enough to disable them before they crash into you.
To guide your alien, draw a path for it to follow. The longer the path is, the faster your alien will fly; the faster you fly, the harder you can hit. You need to hit enemies in the back or on the sides in order to damage them; the same principles applies to the enemies. Damaged Rocketards will travel slower, so their flight path will be easier to predict. Once you get multiple Rocketards on the playing field, you can use them to corner enemy Rocketards.
Such a simple concept, but ultimately a game in frustration. The physics of a game app are not well utilized when you can’t always control your rocket; predicting where the enemies will fly is semi-futile, as most of your hits will be by luck (waiting for your rocket to complete its path is also boring). The graphics are cute and colorful, but that doesn’t save this game app. Trying the Lite version would probably be a better bet, at least for your wallet.
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