It is in the midst of a snowy winter, and Brian the robot needs you to help him find his heart. This is Alison Mealey’s creation, with an iPhone app simply called Brian. To help Brian find his heart, you must get him from the entrance to the exit, which will lead you to the next level, reminiscent of Commander Keen. You must help him climb, fall, and avoid obstacles that will break him, like fire or icicles. There are 25 levels that get progressively harder. Tap and hold your finger to move the blocks in white squares: an arrow makes Brian jump, and lightning flash makes Brian speed up, and a red sign can block or support him. Brian only walks in one direction until he walks across or into one of the white blocks.
The graphics and sound effects hearken back to Space Invaders and pixelated Super Mario, which is an adorable change from the usual graphics-heavy constructs iPhone app creators are fond of. It’s a good thing that Brian has no limit on lives, because he’ll die over and over until you figure out how to get to the next level; the downside to this is that if you have an intricate level to play, you have to watch Brian die and wait for him to walk through the obstacle course again and again until you get it right. There is even an Edit mode, where you can create a level for Brian to run through on your own (email a snapshot of it to the creator to have a chance at it being incorporated into a future game pack). The concepts behind the game are simple, but the game itself is challenging enough to be addictive–people who like to figure out puzzles would enjoy this game. Brian. is fun and definitely worth a download.
Here is a video demo of the Brian. app on the iPhone
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