Collider, a fairly popular Flash game, is now available on the iPhone. An interesting, logic-based puzzle game, Collider for iPhone features a more complex game play, more obstacles and over twice as many levels as its online Flash counterpart. The object of the game is to destroy the positively and negatively charged particles by having them collide with oppositely charged particles. There are 3 sizes of particles and a small, oppositely charged particle will reduce the larger particle into a smaller one. In your way are various obstacles (pipes, wheels, beams, etc.) which require strategical planning by a combination of both logic and trial-and-error. Collider does involve some minor elements of physics, however it is not a fundamental aspect of the puzzle-solving. The in-game tutorial is thorough and helpful in learning the game’s fundamentals. There are over 50 levels that increase in complexity and there is something to be said about the distinctiveness and variety of each level.
However, whatever uniqueness and diversity evident in Collider’s gameplay is sorely lacking from its environment and visual design. Music for each level is randomly generated from a set of already composed melodies and drum and bass lines and after a short while, you can tell. The quality of sound is fine but melodies quickly get repetitive and stale. It would probably be a plus if future updates included the ability to play one’s own music in-game. Similarly, while individual graphics and backgrounds are fairly neat and identifiable, colors are dissonant, textures jump from polished to dull and thematic elements are disjointed, resulting in a visual design that leaves something to be desired.
Conceptually, Collider is a very interesting logic game and without a doubt is unique in its application. As a strategy game, Collider does its job in keeping you challenged and despite its dubious visual design, is well worth the $0.99 that it costs in the App Store.
Here is a video demo of the Collider app on the iPhone
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