Whether you’ll admit it or not, if you’ve ever played on Neopets, you’ll probably recognize DeBlock as the original Destruct-O-Match. Also similar to the popular game Collapse, DeBlock is released by Lhunath and is a simple strategy/action game of brick destruction.
There are two modes of play, timed and classic. The goal for both modes is to clear your screen by destroying the colored bricks on your screen. You can only destroy blocks that are touching at least one other block of the same color. Destroying more blocks with get your more points and along the way there will be special blocks that can either help or hurt your game. You will be able to advance to the next level if there are less than 8 blocks onscreen when you run out of moves. Higher levels will introduce more colors and new special blocks. With timed mode, the time you take to complete each level will be subtracted from your overall score.
There also seems to be an element of online competition and scorekeeping but other than viewing other player’s scores, I couldn’t figure out how to activate it so it is uncertain if there is actual vs. competition or it’s just an online scoreboard. The graphics are clean though a little basic with colors on the muted side but alternatively the background music was engaging and pleasant to listen to.
DeBlock is a really easy game, the idea is simple and so is advancing levels. It is ideal for every age and depending on your preference, its simple formula will either feel too repetitive or keep you playing for hours.
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Thank you for the kind words on the DeBlock soundtrack! All of the music is original to the game, and it’s thematically balanced. You’ll hear a lot of ‘block’ instruments in the soundtrack, like marimbas and xylophones. Even a lot of percussion sounds from a clavinet and things like that — Most folks don’t pick up on it, so it’s fun to mention.
One of the things that I like about working with lhunath is that it means enough to the producer to seek out the right sound for the product, and it’s not just royalty-free music off of the shelf. That’s a pretty rare thing for a product that sells for under a buck; Lots of people are interested in just hammering out something to sell rather than trying to craft a positive game experience.Posted on February 24th, 2010 at 10:12 am by Emmett Plant