Sometimes it’s like Square Enix can read my mind. I mean, I just hate it when dark shadows roll up into my idyllic fantasy kingdom and turn everybody into…”chess piece simulacrums?” Wait, what? “Chess piece simulacrums?” I know a lot of you are Japanese, but what the heck Square Enix?
In any case, this is the improbable premise of Sliding Heroes. You must send your brave pseudo-chess piece army to do battle with the forces of evil. Like any good fantasy game, you get your various character classes, the bog standard warrior, the speedy lancer, the frail mage handy for air attacks, and the holy cleric essential for fighting the undead, but useless for just about everything else. Sounds like your run-of-the-mill fantasy game, but there’s a catch.
You see, the “Sliding” in the title refers to the gameplay mechanism. Instead of simply sending your troops into battle, you must utilize the iPhone’s accelerometer to slip and slide your minions toward the enemy. This is, as you might have guessed, rather difficult. Each character type moves differently, so it takes quite a bit of practice to slide them with any precision, which you’ll need if you’re going to get around dangerous obstacles or take on multiple enemies.
You do, however, get the hang of things eventually, but by that point you realize that the game doesn’t really have much else going for it. Every level is essentially the same, more or less, and mechanically tilting your iPhone around gets dull after awhile. Happily, the controls are smooth, once you’ve gotten comfortable with them, but as a strategy game, it just feels empty. There’s also a massive oversight in the lack of tilt calibration. You can adjust the tilt sensitivity if you like, but if you want to play this at any angle except straight down, you can forget it.
As you’d expect from a company like Square Enix, the graphics are pretty sharp, and the game looks like the weirdo love child of manga, Alice in Wonderland, and Playskool Weebles, but the overall character design is on the generic side, and bland is the last thing you want in a game that’s already hurting for content.
Bottom line, I expected much more from such a high profile company. The game isn’t particularly bad, just unremarkable, which is almost worse. If things were broken, then perhaps things would have been improved with subsequent updates, but in the case of Sliding Heroes, the overall concept itself is just fundamentally blah. The one thing it really has going for it is that it’s currently free with the big Square Enix sale going on, so if you’re going to get it, might as well be now.
Here is a video demo of the Sliding Heroes app on the iPhone
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Aww, another disappointing one. Square Enix hasn’t made a quality product since FF7. Sadly, most of what they are doing now is making stuff look really pretty.
Posted on August 13th, 2010 at 5:52 pm by Joseph HoI’d have to respectfully disagree. It’s true they’ve put way too high a premium on form over function, but Dragon Quest and Final Fantasy have been generally solid, if not always fantastic franchises. But you’re right that Sliding Heroes was a big disappointment. It just feels like an attractive tech demo at best.
Posted on August 14th, 2010 at 7:50 am by Tracy YonemotoDragon Quest remains inventive and definitely explores new gameplay ideas but FF8 was riding off the success of FF7, almost copying it’s formula exactly, FF9 did poorly because it’s art style wasn’t well received, FFX was a poorly written story with never-ending kidnappings and completely illogical character designs, and almost everything past X was either a huge disappointment of linearity or a lackluster (but beautiful) MMORPG. At least Dragon Quest has been trying harder to innovate.
Posted on August 14th, 2010 at 11:54 pm by Joseph Ho